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It Figures: Second Form Undead

Because in the end, you need to show, not tell

After a too-long hiatus, my ranting rises from beyond the grave (come on, you know I had to go there). I return to the theme of describing the Land of Hope inCreated with Nokia Refocus the most direct way possible, through a unique lens that is, among other things, a lens.

WHO:

Previously I looked at what sages call the First Form Undead, including Skeletons, Gaunts and Wraps. Their existence is bad enough for the Children of Hope to deal with, but it gets worse. Faltus Fanem, the half-mad Sage during the Age of Emptiness who traced the history of the “plague of fear”, as he dubbed it, categorized another group of undead, which the necromancer Wolga Vrule originally created:

Created with Nokia RefocusVrule also discerned for some of the dead, enough fear, hatred, or other negative emotion ruled their late life that not just the mindless shell, but the being itself could be recalled. The amount and purity of miasma could be used, in rare cases, to pull back the being’s soul, if you will, and bind it to its former body, or in some cases to a place, and cause it to act again in the world (if not truly to live). These dread beings, driven by the need for revenge or some other base emotion, would stalk and speak, possessed of great strength, or the lore of their former lives, and with conscious intent wrought still more evil on the Lands

– Faltus Fanem, The Nameless Tome

WHY:

So the chief criterion is one of intent– undead of the second form exert partial control over their actions; most would argue this places their souls beyond saving. And the Second Form wield greater Created with Nokia Refocuspowers and protections, probably deriving from how much of their former selves have been drawn into their new cursed form. They are a greater threat to the peace of the Lands, and worth examining in more detail.

Revenants, ghosts, and others haunted certain parts of the world, with the power to drain life from new victims, a monstrous and foul act which not only weakened Hope but spread yet more miasma through the world.

The act of draining is usually accomplished through physical touch, and is intensely painful in addition to weakening the victim (usually unto death, after which the body is very easy to raise in turn). In The Plane of Dreams, the Preacher Cheriatte is forced into physical contact with a Revenant (who is desperately trying not to drain her), and it nearly kills her.

Created with Nokia RefocusInstantly she felt bone-numbing cold from his touch, biting her lip not to cry out… Where their fingers touched there was no scarring, yet, but a kind of gentle hiss and a trail of thin mist behind their hands as they moved… Cheriatte felt thrust into a Novarian storm, her body enveloped in cold and her arm lacking any feeling below the shoulder. She coughed frosty breath and spun away…

The Plane of Dreams

I have witnessed few acts of greater bravery, because Cheriatte could have so little reason to believe it would work. Her faith and sacrifice provided a cursed Created with Nokia Refocussoul with a chance at redemption, which very few folks in the Lands believe possible. I won’t give away the ending. But don’t try that at home.

The scars resulting from life-drain are paper-white and thick, like worms on the face or arm, and slowly fade but seldom disappear entirely. Few people recognize their true nature, and the surviving victim is often reviled as if diseased.

Revenants are the intact corpses of those slain in the grip of some perilous emotion, leaving them with “unfinished business” that forbids their full death. They glide over the ground without need to move their legs, and often wield weapons or spells though they seldom speak. Revenants are immune to weapons that have not been enchanted, and spells that affect movement usually do nothing to impede them.

Created with Nokia RefocusGhosts exist in similar situations to those which produce Revenants– Sages debate if Ghosts are simply Revenants who have existed so long that the corporeal body rots away. {I personally hope we never compile enough examples to find out for certain.} Ghosts are completely incorporeal, passing over and through all manner of physical obstacles, through doors, and over small open spaces like unbridged rivers without difficulty. Even some enchanted weapons do not affect them, and only certain spells. Some Ghosts still drain in the manner described (the victim feels a tingle as the hand passes into their body), whereas others (possibly the very old ones) assail those who intrude on them with a special kind of fear-attack that inflicts decades of aging. This is sufficient to push most mortals (Men, Dwarves and Halflings) beyond the limit of their natural lifetime, thus literally scaring them to death. And Elves fear Ghosts just as much, since an Elf can never tell when their Moment might be due to pass, and being pushed past their Age Moment in this way would be tantamount to a ruined life (and require ritual suicide). Thankfully, Ghosts are not only rare but seem bound to specific places which can be avoided by the sane.

Worst of all the undead has to be their king, the necromancer Wolga Vrule, who learned so much about undeath that he could undergo a special process personally:

Created with Nokia Refocus‘Twas this path that Vrule practiced upon himself, managing to find a way through unnamed sorcery, and driven by his hate and fear of death (I do not hesitate to say it, though he himself would haughtily deny such- Vrule feared death more even than he hated the world); driven thus, he transformed without transition through death, which is natural, to an un-life which defies and desecrates nature itself, as a Liche.

 Vrule is the chief villain of Judgement’s Tale, fortunately imprisoned for centuries but now breaking free. The nature of miasma is perhaps the most pernicious aspect of the necromancy he discovered– in short, miasma generates from hatred and fear, and nothing causes more of both than the sight of undeath. So the more creatures rise from the dead, the more the “plague of fear” spreads. And undead of the second form have the power to create undead beings through life-drain.

Vampires, most sages would insist are also undead and if so they are clearly of the second form. Like them, they seem immune to damage from normal Created with Nokia Refocusweapons and have an attack that can drain the life of their victims. But from the fragments of lore I can piece together, there seem to be some troubles with the thesis. Thankfully, they are extremely rare in number- Fanem makes no mention of Wolga Vrule ever creating one, and there is good sense in that. Vampires, if they exist at all, retain such control over their actions and movements that they can pass for living: Vrule is clearly unwilling to share power or credit with anyone. Some scholars have insisted they are in fact alive, but afflicted with some bizarre disease. In all my searching I have found only one, and readers can meet him– I hope briefly– in the final chapters of the Shards of Light series. More than that, I don’t dare to say right now.

HOW:

I take these pictures using my Nokia Lumia phone (which recently was replaced on warranty, with an identical model). I used the Nokia Refocus lens for most shots and the more normal Nokia lens for the wide-screen group pictures. This time I attempted more edits in the camera functions, mostly cropping but a little bit of focus. Then just a touch of Brightness/Contrast in MS Picture Manager. Still pursuing perfection! Advice readily accepted.Undead_form2_2

I hope you’ve enjoyed a chill thinking about miasma and the life-drain attack. Unless the Man in Grey succeeds in his quest (detailed further in the final chapter of Judgement’s Tale and later this year in The Eye of Kog), the undead will be all we have with us in the Lands. Which won’t be the Lands of Hope anymore.Created with Nokia Refocus

 

It Figures: the Garruk

Because in the end you need to show, not tell

WHO:

Created with Nokia RefocusThe Garruk are a created race of Despair, perhaps Mauglor’s answer to the birth of Dwarves and Halflings by the Hopelords in the Age of Balance. Roughly humanoid in shape, Garruk have dark, swarthy skin and pronounced musculature, jutting underjaws and lethal tusks. Garruk males are so warlike that they cannot remain long with females or young, and they even attack other males unless driven by a strong leader or powerful magic to cooperate for a time. Their combat prowess is fearsome, and if they did not weed out so many of their own number waiting for battle they might have proved a truer weapon in the hands of Despair’s Lieges. Since the Battle of the Razor the peace of Hope brought order and stability to most kingdoms, wiping out the garruk nearly everywhere. But in the Percentalion and in other remote unsettled corners, this race can still be encountered.

WHY:

It’s an important distinction of epic fantasy– I would argue essential– that there are beings whose complete evil is evident on first sight. Sometimes you can judge the book Created with Nokia Refocusby its cover, and creatures like the garruk (and the undead) mean that restraint is no longer required. Certainly every effort is usually needed to defeat even a small band of roving garruk: Treaman’s party encounters them in the upcoming Tale of Hope Reunion of Souls:

“Light of stars,” Mhoral breathed, “so many.”
The party had heard of the evil garruk in the taverns of Trainertown, and Haltar spent several evenings with the veterans, getting stories for liquid cheer. Mhoral claimed to know much from his Elven heritage, and Linya had consulted the town sage–scribe, really–for a look at the kingdom chronicle. There were no garruk in Novar, Treaman knew, nor would any other Hopeful kingdom suffer the presence of the ranks of Despair. Only in the midst of chaos could their tribes exist on this side of the Swords of Stone; where they had hidden for the first ten centuries after the Battle of the Razor, no one could say. Pitted against the land the same as the kingdom’s true inhabitants, they seemed somehow better used to the flux cursing the badlands between those pockets of calm like Maladon that still survived… On their first foray, the party had encountered a small band of five warriors, and defeated their reckless charge by Haltar’s prowess and Linya’s bolts. In more ancient times, stories claimed war-bands as large as sixscore or more, but recent tales only told of roving, disorganized packs between four and ten.
But now, seventeen stocky, gnarled humanoids marched into view, led by an example of masculine horror taller than Treaman and moving, like his warriors, to the wounding hammer-beat of the Thralltap.

-Judgement’s Tale Part 3, Reunion of Souls

The fabled Thralltap is one of the only ways a band of garruk males can be controlled, and the powers of these sorcerous drums, as shown in that battle scene, are truly incredible.

Over the centuries, it would appear that the original Garruk race split off into two or perhaps three factions. Most creatures seen by the Children of Hope are nearly human-sized and act as described. But according to legend the first garruk ever created were enormous, more upright and powerful, still warlike but able to direct themselves as well as an evil Man or Elf. These Garruk-thann, whose existence is doubted by sages, but whom the Tributarians met in The Plane of Dreams, would immediately obtain obedience from any number of garruk they encountered.

Created with Nokia RefocusOn the other side of the ledger, it would appear that the bloodlines of the garruk race degenerated in places, leading to the creation of a smaller and decidedly-less dangerous offshoot known as Grinaki. Though weak and far less brave than their larger cousins, grinaki are incredibly fecund and able to live together in tribes for greater safety. Treaman’s party sees sign of grinaki in the pine barrens around Oncario, in the upcoming Tale, The Eye of Kog. Grinaki rely on numbers, traps, surprise and almost absurd rituals of morale-boosting whenever possible before facing Children of Hope: in combat they are of course dangerous, but not able to withstand much poor fortune, and often flee after the first pass, or in the face of any open display of magic. This can mislead adventurers into believing that their larger cousins will also rout, but garruk seldom do.

HOW:

I pulled the display table next to the back door and tried natural sunlight, which Created with Nokia Refocusseemed to work a little better (maybe next time I’ll go for full sunlight, but I have a feeling it will be too much). The figures used here are fairly good representations, despite the curious habit that Ral Partha and other figurine sculptors had, of labeling them “orcs”. I fault myself for the skin-tone choices on the Garruk-thann; as I mentioned in an earlier column I wanted the musculature to show, but in fact his skin would be near to ebony. These archetypes of war often bear heavy armor (without the usual encumbrance due to their tremendous strength). I show each of the sub-races together for scale; if that were an actual shot the Grinaki would most likely be prone in worship. I tend to stay away from “action-shots” as that strays too close to the bounds of the writing itself. But I wanted to show heroes in contrast to the grinaki, again for scale, and went back to the normal Nokia lens as the Refocus is no good outside of six-inches distance! This shows the grinaki in their usual tactic- they believe outnumbering their foes by more than two to one and attacking from behind will be enough to carry the day. Most likely they are headed for deep disappointment, as usual.

I hope this column will serve to amuse and inspire authors and readers alike, and I encourage sharing and feedback. Let the internet know it’s not always bright and beautiful in the Lands of Hope!