Sneaky World-Building Part 2: The What

As I hope I established in Part 1, world-building is both a tremendous challenge and an unavoidable necessity for fiction writers. If you’ve been convinced, or just thought it worth chuckling about, here’s the next step.

WHAT is this world I have to build?

Two parts to this, and one of them I bet you’re already doing quite well.

Define Its Edges

It doesn’t matter which genre you write to or if you think you are busting them all. There’s something about your world, and most likely a great deal, that is not in accordance with what I call the Alleged Real one (where we all live and breathe and read my blog posts). The reader comes into your tale with the Default Setting of ‘Alleged Real World’:

  • Death and Taxes
  • Mammals and Reptiles and Fish, and stuff
  • Laws of Physics, Gravity, and the one that puts loose change into your couch (I forget the name)
  • Couches, while we’re at it- people live in nuclear families and homes and stuff

The list goes endlessly on. Face it, the Alleged Real World is just huge. Your world, the one you’re building is a) likely a lot smaller, and b) has overlap. There are some, perhaps many things about your tale that folks will find familiar:

The Venn section on the right is the overlap. You don’t need to spend a lot of time over there, most likely.

Here’s the part which I think most authors, honestly, do very well. You study your world. Maybe you take notes, or just daydream about it. Maybe it hassles you, or perhaps your muse is yammering at you all the time. This place, you know.

In fact, you are the world’s leading expert on your world!

I made the yellow-bordered area fairly large to represent this. But notice several things at once.

  • You ARE the world’s leading authority on your world- don’t let anyone boss you around about that
  • Your readers start out knowing nothing about your world. Not even the stuff that could be the same. Not a single thing.
  • However, there probably are things about your world that even you don’t know ( the question-mark to the left of the yellow ring). That includes whether a given thing in your world is just like it is here or not (the far right beyond the yellow ring). Heavy!

If you’re still with me, I want you to take a moment and bask in the notion that you have achieved leading-expert status. Based on my own experience and conversations with 100% of all colleagues in the writing biz, it is justly a source of great pride. Sit back and reflect on how cool it is that no one can tell you more about the place your tale happens than you. That may also help you to define its borders, which is the point today.

Also- I need you pumped up and feeling powerful, because now you have to do a tough thing.

Cut (some of) It Out

The most crucial step in world-building is probably the hardest. You must recognize that there are facts about your world that are true, and real, and coherent and all the rest of it… that your readers do not, in truth, need to know.

You have to draw that line. And then– perhaps with tears in your eyes– you must start to respect it.

The focus of your tale has to stay above the red line here. You know these things, and if you’re like me you’re fully in love with them. Pride, affection and interest combine to form a habit, for our purposes a lethal one:

I found this stuff out, and by gum, the reader is going to hear about it too.

That’s the “Don’t” of What to World-Build:

DON’T go into encyclopedia mode on the reader.

All of it, or even most of it? Don’t be silly, but some. Review each section with a simple yardstick:

  • Is this advancing the plot for the characters, right now this minute?
  • Is it something those characters don’t already know?
  • Will the reader care more about a character from reading this?

You probably need three Yes answers to be safe. One is a bare minimum. You can also use length as a determinant.

The Two-Sentence Rule

It’s not really a rule (unless I just made it up) but go with me. One sentence, maybe at the end of a chapter, or when the action turns from one place or character to another– one sentence of world-building stuff in the same place you can probably get away with.

“He couldn’t know, when he issued the challenge, how those same  seven words uttered five centuries ago had brought down doom on his family.”

Something like that- and note, as stuffy and distant-historical as the sentence was, it was a Yes for the second question above. It’s a hook, it’s dramatic, you can get away with it.

But at two sentences? The reader is going to think, “Wait, what does this have to do with the fight that’s coming up?” “Is the hero still thinking this?” “Five centuries! Am I supposed to see a time machine now?”

I suggest that at two sentences, the Patience Horizon starts setting again. That candle I talked about last chapter burns down, your time begins to run out.

Now, go back and look at that three and a half page history lesson you’ve got jammed into the middle of the conversation in your murder mystery, or romance novel. Still think that’s worth it?

You have to feel out the boundaries of your world, and make tough choices about which gems, of all the treasure you’ve unearthed, the reader truly needs to see. You can’t hold off on the job- the default setting of ARW kicks in. But your job is not to tell them everything you know- the Patience Horizon is shrinking.

Most authors do a great job at figuring out what’s in their world, where it is. The good tales understand that “southern border”, and can distinguish between the body of facts and differences the reader truly must have to enjoy the tale and root for the characters.

In Exemplum Gratia: Phantom of the Opera

If you haven’t turned the pages on Gaston Leroux’s incredible genre-bending tale, don’t delay. For my purposes, I recommend it today because the author here obtained (through very hard research) a metric ton of detail about “his” world, which happened to be 90+% identical to the Alleged Real one. Leroux researched the Paris Opera House of his day, and discovered hundreds of things that even Parisians didn’t know about the place. His tale is set almost completely within the confines of a single building, and yet in there is a murder mystery, paranormal romance, police procedural, comic mishaps, adventure and more. The characters range from an Olympian heaven to a Styx-like hell before it’s done, and if you just read the chapter with the rat-catcher I assure you, you WILL believe in spooks.

This is an example of an enormous overlap between author-world and real world: Leroux’s additional material and characters were hardly even a stretch in his day. But there’s a ton of information the reader DOESN’T know that is ABOVE the red line. This put him in a fantastic position to bring the reader along to a detailed world where little things like having five basements, or an opera owning horses turn out to be important.

Another cool thing to consider is that because of what I said just now, Phantom is almost literary fiction. He’s using “real” people and places with hardly any alteration, and yet there’s a “world” of stuff the reader has to understand. This is what today’s “high” fiction does right in this world: they write tales that take us into the inner lives of just a few people. I’ll say more about this in another installment but for now take my word, a human mind is also a world.

Draw the Line

You can do this. Review what’s in the draft and decide if it absolutely, positively must be presented to the reader. What you learned is never wasted. As an epic fantasy author, I have an online compendium where I store lots of encyclopedic stuff that I needed to find out (and loved finding out) but doesn’t fit well into any particular tale.

Writing Exercise: The What

Think about your current draft, whatever state it’s in between “once upon a time” and “the end”.

Make a list of FIVE things in the “northwest” quadrant of the world-building figure, meaning:

  • It’s part of your world that’s different from the ARW
  • Therefore it’s something the reader does NOT know (west) but also
  • It’s still something they will NEED to know (north)

It could be “the magic system” for a fantasy tale where wizards fight. Or “alien police procedure” for a sci-fi Sam Spade type detective story. Maybe “the best friend has a secret”– whatever word or phrase reminds you of it, that’s important. Try to put your hand on a half-dozen things that you can name, the bigger and more important the better. Write them down, and leave some room between each entry. We’ll come back to them in later installments of the world-building series.

For Extra Courage Credit: list THREE things in the “southwest” quadrant, that you know, that the reader doesn’t know, and does NOT NEED to know. We will also discuss those things later on.

Bonus point if you put something on the second list that’s already in your draft. Brava.

It’s NOT a Line of Death

There are blog posts, there are flash contest submissions, there’s a fan fiction seed. There’s the next tale in the series, you bet your life on that! But right now, right here, in this draft. quite possibly it’s below the red line. Some authors love to cruise around at cocktail parties and quip that you must “kill your darlings”. And if you hear that, I’d love it if you could kindly pour your drink down their pants and tell them I said hi. It’s almost never the fault of the characters, in my experience. But are they telling the same story that you were? Is this the story they should be telling? Or do you have them talking right now about something not germane to the current tale, something that maybe someone else should be thinking about instead?

Easy to point out the problems! But this is the first step toward getting the world-building right and next we’ll dive into more detail about the when-how-where-who.

You can do this. Better than anyone else, in fact because you’re the authority. Draw the line, start to respect it. There are no genre fiction encyclopedias!

Sneaky World-Building Part 1: The Why

This is the first in a short series of posts about one of the most frustrating subjects for authors. I hope to share some solid tips on the best ways to build the world of your story for readers, and I would be eager to get your feedback about what I put out here. I’ll answer the other classic questions in the following five posts. But first, the big one:

WHY do we have to world-build, and why does it have to be sneaky?

Two reasons.

Because There’s No Point Otherwise

This is one of those it-gets-worse-before-it-gets-hard things. Because let me guarantee you, if someone picks up your fiction book and puts down hard cash real money in its place, they are NOT seeking to find out more about their own lives, or what happened yesterday down in the living room or anything else they already know.

They are seeking escape.

And it doesn’t have to be another planet, or a dragon’s island, or some office where people turn their shoes into guns and hide supercomputers in chips under their skin. It doesn’t have to be a city where every guy and gal is drop-dead gawhjuss, and violins play whenever two people talk. Those people don’t need to have purple skin, or high arching eyebrows, or be six hundred years old. It doesn’t have to take place in a palace with a murder to solve or a deep cave with a quest to achieve or a twisting, enormous library with a code to crack.

But it can’t be in the reader’s “here” and it can’t be about “them”. Nobody pays money for that.

They paid the hard cash money for your book to be taken to another world.

But not to learn about it!

Because Readers are Ungrateful Wretches

I hate hyperbole so let me be clear. When I say “ungrateful wretches” I’m probably being a little too kind. Also unreasonable and illogical.

In short, they demand to be taken away from their “here and now” and plopped into the middle of an extraordinary, fascinating place. BUT- the very instant you start to tell them about this place, they scream. Maybe I’m biased because epic fantasy writing involves probably the most world building of any genre in terms of the default setting (more later), but it sure doesn’t take them long to fidget in the presence of the facts they need to know about the place you’ve created.

They need to know it.

They will fight kicking and screaming against having to learn it.

So you have to be sneaky.

The Patience Horizon is Shrinking

As writers, we tend to imagine our readers investing some fraction of the same time and effort to learn about the place we’ve come to know, that we ourselves did. And we KNOW how cool that place is, we are already in love with it. Why WOULDN’T a reader be willing to plop down and dig in a bit? That’s common sense. You’ll need to get rid of that if you want to understand the reader.

Like I said, ungrateful and illogical. What really happens is the reader opens your book and a candle starts to burn down. The sun is already past noon and headed toward setting. In other words, their store of patience begins to wane. And your book is burning that candle, pushing the sun out of the sky. Your tale is read only with a kind of clock ticking behind every page. And the reader has to “get it”: they have to arrive at the point where you’ve demonstrated the coolness and gotten them hooked before their sun sets.

I call that the Patience Horizon.

And it varies by genre, in terms of number of pages. I write for the epic fantasy tribe, and we are few but fierce. My readers see the dragon or the sword on the cover and they know, there’s not much they can safely assume about that “default setting” of my world. No modern technology, maybe mythical creatures, magic spells and effects; there’s a lot on the table for me to explain, but my readers tend to know they have to have a long Patience Horizon to give me that chance.

And here’s the killer thing–

the Patience Horizon is shrinking.

All the time, and dramatically.

Because there’s so much else a reader could be doing. Mostly with video and audio. Things that just pour entertainment into their heads, and are more passive by far than reading is. Hell, they don’t even have to flip the page! And everyone knows the ratio of pictures to words. Nobody could ever read fast enough to catch up. In a movie, even a fantasy movie, the viewer can be clued into the races, the monsters, the magic, all of it in a single scene, not in fifty pages but in fifteen seconds.

The Times They Are a Changin’

Many of the great writers we admire did not have to deal with this. Tolkien, the Moses of my genre, could craft his tablets in peace and present them to people who had no TV, for whom seeing a movie meant a road trip. He could take his time to build the world. And boy, did he…

When I got to the Council of Elrond, I was totally hooked– I became so engrossed in the tale I didn’t even notice that I had finished book 1 and picked up book 2! But that was the early 70s. Nothing on the tube. Four feet of snow blocking the driveway.

My readers have choices.

And if you write in other genres? Well God bless you!

Sure, sometimes you have less to explain to the reader about gravity, taxes, nuclear families. But they are not going to wait. You’re stuck.

  • If you don’t explain what’s different or special about your world, the reader will complain when they realize their default setting was wrong, and blame it on your poor writing.
  • If you do explain it right away, the reader’s Patience Horizon will set and there will come a day when they put your book down and never pick it back up again. And blame it on your poor writing.

Are you noticing a common theme there? Like I said, ungrateful.

But No Escape from the World You Built

Nevertheless, you are writing about a place, or a time, or a state of mind that the reader doesn’t know. Even literary fiction (or “high” fiction, stuff set in the Alleged Real World, with “real” people and “normal” situations) takes the reader away. In some ways, the worlds built in literary fiction are more crucial–and probably harder– to portray than wild far-out sci-fi or dystopian paranormal cross-undead romances, because they require such a fine precision of description, or interior voice or allegory or any one of a dozen other things that are completely unrelated to finding the artefact of ancient days that will destroy the demon ravaging the kingdom. There are readers who want to go to every world we can imagine. You must remember that.

They want to be “there”, they bought the book.

Hopefully I’ve convinced you why you must build the world for your readers.

Coming up, five paths you can take to sneak it past them!

Come back on Two-World Tuesdays for each installment, where I’ll add a little color to five aspects of world-building. All are related and the general theme of sneakiness applies. I hope you enjoy them and will share your thoughts about world-building for everyone’s benefit.

The times have changed. The Patience Horizon is shrinking. You know the only place you can still find a reader curled up for hours with a book? IN A BOOK!